Frequent card set changes made it difficult to predict the impact of new or updated cards on overall gameplay. Some cards created imbalances in gameplay that were exploited by high-skill players which eventually caused newer players to drop-off.
Without tools to analyze individual card performance, Parallel struggled to address issues such as excessively high or low win rates among players of different skill levels.
Without granular insights into how changes impacted different Matchmaking Rating (MMR) tiers, Parallel often struggled to ensure that card adjustments benefited the entire player base. Some changes unintentionally favored high-skill players.
Head of Game Design